Showing posts with label initial ideas. Show all posts
Showing posts with label initial ideas. Show all posts

26.11.13

Beginnings and blue sky thinkings | Initial Ideas.

For the purpose of my dissertation project I’ve been trying to keep myself inspired. Whether it be in creative, political or literal fields. Well I try to keep myself inspired regardless, actually. Initially I wanted to create a really abstract project but deterred by the difficulty of that I began looking into more practical ideas that I can see working.
I always try to flaunt my geeky side whenever I can, yet, I hate any item of clothing branded GEEK or NERD worn by seemingly hipster and obviously “cool” girls. But that’s another topic.
Being an avid player of Nintendo consoles and following the evolution of the DS from the very original to the 3DS I became inspired by a feature that the 3DS had, known as “Street Pass”.



[source - Nunneley, S. (2013). Nintendo Zone StreetPass enhancement hitting North America in a few weeks. Available: http://www.vg247.com/2013/07/18/nintendo-zone-streetpass-enhancement-hitting-north-america-in-a-few-weeks/. Last accessed 26th Nov 2013. ]
StreetPass is a feature present in every Nintendo 3DS system that allows users to exchange data from games & applications that the two own. It is on regardless of whether the 3DS is in sleep mode or not (though the system itself must be on), and automatically acts when another 3DS user walks within the console’s range. With it, players can acquire new features in games that they own (even if the game’s card is not presently in the 3DS card slot) and obtain the Miis of 3DS users that walk past them. If one wishes, they can turn the feature off completely or assign the games that they want it to work with. Several games have made use of this function in unique ways.
- Source N/A. (N/A). StreetPass. Available: http://nintendo.wikia.com/wiki/StreetPass. Last accessed 26th Nov 2013.]

The function is basically a new way for fellow DS owners to interact, communicate and earn points in games with minimal effort. This encourages the expansion of the DS community. However gaming is very little linked with my initial idea.


My initial idea was to use the StreetPass functionality but as an app. This app would be developed so that information could be transferred with the simple passing of someone else with the same app. I first suggested and flirted with the idea of a business card exchange which would allow users to create a database of local professionals and talent to help expand their business or to help an individual find their niche in a hiring company. Also, to avoid spam e mailers and or pranksters, an account would have to be created and then interests that are genuine would be forwarded to a user at which point the user can choose whether or not he/she would like to disclose personal information, such as number and/or email address.



However technology similar to this already exists via an App named Bump. Bump allows the near immediate transfer of media and contact cards. However requires the physical motion of bumping and connecting that way.
If the street pass / business card swap idea had been set in motion  the app would cut out the middle man and not require any physical communication as you'd be unknowingly collecting information whereas with Bump you'd need to know the person before taking their contact details.
"How does Bump work?There are two parts to Bump: the app running on your device and a smart matching algorithm running on our servers in the cloud. The app on your phone uses the phone's sensors to literally "feel" the bump, and it sends that info up to the cloud. The matching algorithm listens to the bumps from phones around the world and pairs up phones that felt the same bump. Then we just route information between the two phones in each pair."[Source] For my next idea I considered this type of technology and it's compatibility with it.




{Image & Video Source}



The (business card) idea quickly crashed and burned after some speculation and speaking to a friend (God, I hate talking to him but he’s just so helpful) who was working in industry and had a fair amount of business know-how. He refuted the idea saying that people would be able to do the same thing on LinkedIn, the only USP would be the passing and that would not be enough to encourage people to download said app.
He then helped me construct a different idea using a similar functionality but for retailers.
The second idea I guess could be called a Store Pass. The way this would work is that an individual with the Store Pass app would literally pass by a high street retailer (this isn’t just limited to clothing retailers but for the purpose of this scenario and project, let’s just focus on that) and then the user would be alerted or ‘pinged’ with a limited time offer.
E.g Purchase any item(s) over £20 within the hour and receive 20% off!

The fact that the buyer is limited to an hour of purchase makes these offers exclusive and adds an element of fun.
Pings like these would increase footfall within a store and encourage impulse buys. If someone was browsing and idly walked past a store that they regularly shop at, they’d be more inclined to browse, knowing they had an offer to use, exclusive to themselves.
After pitching this idea to the peers on my course they were worried that they’d be pinged all the time everywhere they went and would become annoyed with the app and switch it off. My counter-argument for this is that since the offers are exclusive and mainly timed they’d only receive a maximum of 1 ping per store, per day.

This also ensured that stores that weren’t doing as well in certain departments or even cities could send more pings, or more encouraging pings. For example, Topshop in Oxford Circus could be doing extremely well in selling jewellery and accessories but Topshop in Birmingham could be lacking. So in an attempt to balance the sales out, Topshop Birmingham could ping about an instant accessories flash sale to some users which would help improve sales in that department.

So concludes this post in intial ideas as I attempt to conduct more research to backup my thesis!

20.11.13

Innovation. What is it? How do you innovate?

  
Rei Kawakubo.
http://www.comme-des-garcons.com/
Portfolio: Comme Des Garçons est. 1969
We live in a world where acceptance is beautiful. Open minds are the most intelligent, and to embrace is to learn.

Rei Kawakubo's innovation was her approach to fashion, or rather, anti-fashion. In 1981 when Kawakubo arrived in Paris ready to showcase her collection for Comme des Garçons, fashion critics dismissed her (lack of) use for colour as dull and her distressed and asymmetric cuts as ridiculous.
During that time, French designers were most influential and believed that fashion should be excessively decorate, feminine and bright. Kawakubo’s collections of ‘Anti-fashion’ “challenged the notion that fashion was meant to beautify or to be beautiful.”
"Rei Kawakubo has refused to accept stereotypes in fashion. AMONG the plethora of international labels that biannually produce fashion according to what’s written in the stars, Comme des Garcons stands out simply because it doesn't give a glossy toss about fitting into the conventional world of style."
[Source - N/A. (2004). ANTI-FASHION DESIGNER. Available: http://forums.thefashionspot.com/f60/anti-fashion-designer-6240.html. Last accessed 20th November 2013.]

Through her undying passion she has now become one of the worlds most succesful fashion designers and continues to pioneer through the fashion world today. One of her most famous stores to name, the Dover Street Market is a collective hub of some of fashion's biggest brands and often showcases art exhibitions.




Jonathan Ive.
http://www.jonathanive.com/
Portfolio: iPhone, iPod MacBook Pro, iMac,MacBook Air, iPod, iPod Touch, iPhone, iPad, iPad Mini and iOS 7
British product designer Jonathan Ive can be remembered as one of the key people who aided Apple's flourishing company. He's done so since 1992 and continues to release and evolve products even today. By perfecting every design and detail, ever since Jonathan Ive's rise, he has ensured that every Apple product is capable of flying off the shelves. The demand for such Apple products still exists today.
Ive has won several awards including:British Visionary Innovator award for 2012, Design Museum's Designer of the year and 'Most Influential Person On British Culture' by the BBC in 2004.
Ive is truly innovative in the way that he's led the market for smart phones, tablets and completely revolutionised the market in that aspect. He's highly respected in the technological world and is dubbed by some - a true genius. [Source]


This short documentary video discusses a brief history of Apple's computer technology and design. Features Stephen Fry and Jonathan Ives.




James Dyson.
http://www.dyson.co.uk/
Portfolio : Dyson Hoovers
Perhaps one of the most well known inventors in the world, James Dyson is the creator of aptly named Dyson Hoovers which tackled the need for a hoover that doesn't loose suction as it picked up dirt.
Dyson Hoovers boast "Dual Cyclone bagless vacuum cleaner, which works on the principle of cyclonic separation. In laymen's terms, James Dyson invented a vacuum cleaner that wouldn't lose suction as it picked up dirt." [Source ] 

The inventor is advocates and promotes the education of engineers. In 2002, James Dyson set up the Dyson foundation which nourishes and inspires young designers of Britain. Individuals involved in this foundation are also legible for entering and winning the James Dyson Award which receives the backing of industry professionals that recognise the brilliance of the idea presented and gives £2,000 in the aid of manufacturing and researching such products.


Here James Dyson imparts a few pearls of wisdom to do with innovation, engineering and the industry of product design and development.

15.11.13

Ideation.

The combination of the words idea and generation. It’s the beginning of everything. It’s where innovators begin innovating. It’s the blank canvas of the mind, waiting to be filled with the past, the present, the future and the needs of an individual and the masses, today.